Friday, 20 May 2011
Tuesday, 17 May 2011
Sunday, 15 May 2011
All that remains then is to upload the video to youtube and link it to specific documents and talk about the final stages of this project in my evaluation.
Saturday, 14 May 2011
Once the rendering has finished I will then begin the ediing stage which will not take long.
Once editign has ben done then all I got to do is upload and hand it in then add a paragraph or two to my evaluation
Tuesday, 10 May 2011
Space Scope research: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0Bzt-p-WPGSoIZjYwYmVlZWEtMmRhNS00YTIzLWI3NDctOTMzZWE1NTliNTYz&hl=en
Space Engine research: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0Bzt-p-WPGSoIYTQ3NTQwNGYtMGM1ZC00YzIwLWIxZjgtYzZmZDc4NmI3Yjdi&hl=en
Laser Beams research: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0Bzt-p-WPGSoIMDBmMDIwYjMtODg2Yy00ODMxLThhOWYtOTg5YTJiMmUxYWIx&hl=en
Due to the relief about the shatter effect I am going to make a new animation but this time it will be shorter with less camera angels, laser beams and shatter and such but this one will have a more narrative approach to it and therefore tell a story better. I may have a character within the spaceship itself to give an impression of a pilot, but more than likely not due to rendering time.
I have been informed about a new method of creating a shatter effect within Maya and therefore going to revisit my animation and add it in as well as render but from different cameras and less cameras so I can then make the editing stage more clearer with regards to making the actual animation more narrative and cooler with regards to special effects.
This is a simple trick using layers, duplicated objects and ‘cut polygon’ tool.
All that needs to be done is to duplicate the same spaceship and make it follow the older one with no visibility and then when it comes to the shatter of an explosion swap around the two spaceships to the extent of visibility off on one and visibility turned on the other and then key frame a few explosions
This is a nice relief especially as I neither wanted shatter within Maya and after the old version of shatter did nor work so I was unable to create a shatter effect within Maya.
Thursday, 5 May 2011
Additionally I intend to create more information and drawings in my physical design log because there is a flight weakness in my project which exsists within my physical design log.
Tuesday, 3 May 2011
When I get back to college I intend to create the concept artwork in Photoshop, if I keep my head down and do not get distracted I can more than likely complete a good 50% of all the images I need on 4th and 5th May at college whcih is about 12 hours of work.
I could havce done all this at home during the Easter break but I chose not to because I knew it would be easier at college with regards to they already have Photoshop and that they have better equipment.
All that is left after that is to add a paragraph or two to my evaluation and then PDF that and then add it to my "UPLOAD" file ready to be handed in and then I am done.
I have worked my way to this point and it feels good, almost 3 weeks ahead of schedule that I have almost finished my work but there is always a bit mroe to add to specific places such as the photoshop concept artwork and my evaluation which at very most will take 1 and a half weeks.
Tuesday, 26 April 2011
But I have almost completed everything a good few weeks ahead of schedule is a good thing but can be a bad thing.
I am currently working on my evaluation for this project which is almost done all I need to do is a few tweaks and then PDF the folder.
I do believe there are also a few things which I want to add to my upload pile which are the models themselves of the animation, whih I probably have already done.
Additionally I still have got to photoshop some of my concept artwork for this project.
Friday, 22 April 2011
The previous animation did not feel as good nor dynamic as this one setz out to be not only is it longer but there are more camera angles which show in more detail the scene and the battle itself.
Get all the renderds done then comile them together into a image sequence usng QuickTime Pro then export then to then convert them so I am able to use them within a software such as Windows Movie Maker.
I use that software because I have been using that since 2008 I therefore know how it works and it is a free software which I already have.
Thursday, 21 April 2011
There are 6 more camera angles which will add more detail to the animation whilst also making the editign process a little bit more complex and dynamic.
But rendering last time took aroudn 12 hours to complete this time it may take roughly the same but I have planned to complete this by the end of Thursday 21st April so by the morning of the 22nd I intend to be editing.
Wednesday, 20 April 2011
Here is a short animaitn sowing them within a scene around 10 seconds long therefore the fire is moving, changing and growing.
In the end it took around 15 to finish the animation, including rendering, whilst took less than an hour to edit whilst taking around the same about of time to get the files sortted so I was able to edit them within a movie editing software.
The final stages include: concept artwork & digital artwork and other documents such as the evaluation.
But there is always the possibility to come back to my work and tweak a few things for the better in later days because I have the spare time to do so.
After around 12 hours of rendering, the image sequences have been completed to which I can now begin the editing part of the animation.
I have 4 videos of 0:45 seconds long from 4 different cameras of the same scene which I will edit together to create a mroe narrative animation for my scene.
Tuesday, 19 April 2011
I am currently rendering a total og 1080 frames at a resolution of 640x480 it started at 10am on the 19th April and it projected to finish rendering around 3pm Wednesday 20th April.
I intend to be drawing and working on the drawing side of the project both on paper and in Photoshop whilst it is rendering.
After the rendering has been completed I intend to start the editing process which will then creae the actual video to upload for this project, creating my actual animtion which is to be handed in.
Monday, 18 April 2011
I have started to put the laser beams within the animation itself and once they have all been pu tinto the scene then the rendering part can begin and this part will take a day or two because there are around 10 different cameras and all of them need to be the same resolution and using different cameras gives the chance to create camera cuts to add to the narrative within the animation itself.
But in the mean time the laser beams need placing within the scene, then post production can begin.
Whilst it is rendering I will concentrate on the drawing of the concept artwork for thi project.
Sunday, 17 April 2011
The majority of the animation has been done but there remains a lot of editing ahead of the animation and after the rendering process ha sbeen completed.
Once the rendering has been completed I will have to edit it entire animation so there are several camera cust to different shots to give the animation itself a more dynamic look and feel as well as narrative.
What is missing right now from the animation itself is a few laser beams as well as a few tweaks to the keyframes to add more detail etc.
An animation is almost accomplished.
Thursday, 14 April 2011
More are to come.
In other animations to come I will create practice one which usesa laser beam and the 3D shater effect as well as different spceships within the scene, athough for the time being here is my latest animation.
Although due to complexity 3D shatter and Laser Beams are not in the video although in another one I intend to create in the future will show these effects.
Once I have finished all these practise animations I will then step into imagery and create 4 concept art pieces for the design log then the design log will have enough material for the time being. The concept artwork will then be edited in photoshop to satisfy the criteria of unit 18 which states that I should create digital art. The storyboards will also be edited within Photoshop.
Once all drawing are done I can concentrate all efforts for the animation which if I maintain my schedule I should have around 1-2 weeks spare to render and upload the animation and to make any fina tweaks after that.
But for now: practise animations folowed by concept artwork & photoshop and finally the proper animation.
Altough there is always the natual thing to create which is the evalation.
Tuesday, 12 April 2011
I have looked into it and a video which I have uploaded onto youtube is to follow.
Additionally this technique needs to be implimented within my scene to create the effect that one spaceship shoots at another and that the one being shot at gets blown up.
This blown up affect then brings into the equation a explosion particle effect which will not only look cool but it will take a while to create in Maya and I am unsue how to set it up correctly within a scene so it look as though the ship got hit and then explodes straight after that.
Sunday, 10 April 2011
The next animation I intend to create is of spaceship's plump of flame which trhusts the spaceship forward, this particle effect will be used within my animation in the end.
Thursday, 7 April 2011
Wednesday, 6 April 2011
Tuesday, 5 April 2011
Monday, 4 April 2011
Thursday, 31 March 2011
Wednesday, 30 March 2011
Tuesday, 29 March 2011
Monday, 28 March 2011
Thursday, 24 March 2011
Now the next stage is to create my desings for the modeling process to begin with a detailed idea as to what exactly is being modelled.
Once the designs have been completed the next stage after that is to create some concept artwork whilst at college because I have access to Photoshop at college but creating the models both at college and at home because both places have Maya but mainly home becaue I will be using Photoshop whilst at college so therefore my main attention will be on Photoshop rather than Maya whilst at college.
Quite annoyingly the Power Point document was too big for Google Docs so it had to be converted into a PDF file so it was capable of getting onto Google Docs.
Now that the pitch has been uploaded the next stage is to complete the High Concept Design document which needs mainly the plot and information about the factions within the plot.
Once the High Concept Design Docuement has been completed the next stage is to continue the designs and iterations of the spaceships prior to modeling them within Maya.
At the same time concept art needs to be drawn up on Photoshop.
This now need rewriting into the High Concept Design Docuement as well as the Pitch because both need them.
Once the docuement and pitch have been completed they will be uploaded and then the designing of the actual spaceships can begin and once they have been made a few concept images will be made via photoshop to show off the images, soaceships and images.
The next stage is to create the plot and then a plot synopsis, the plot will then be used as part of the High Concept Design Document as well as part of the Pitch which both will be submitted.
Then more concnetration on the factions and their aspects as well as appeal is needed to finish off the high concept document and the pitch.
Once both of those documents are complete the next stage is to then continue with the design logs and creativity of the spaceships to then start the modeling on Maya, to which I can then start the animation scene.
Wednesday, 23 March 2011
Tuesday, 22 March 2011
Whilst I have also completed a few brainstorms in the attempt to get ideas down and spread information about such a specific topic.
Monday, 21 March 2011
Sunday, 20 March 2011
Saturday, 19 March 2011
I have 50 sheets and intend to fill them all in with plenty of drawings, annotations and beyond.
The design log will a document which will contain all designs inspirations and iterations of all pieces of work to an up to date schedule.
The sketchbook however is where the real drawing and iterations beging which will then lead onto the mdoelling via Maya and then the 3D Animation.
Friday, 18 March 2011
It is online for the abaility of file share and file download.
Although please note that in the future I will end up changing it and editing it for improvements.
Additionally the document can be found online at a specific site, details are to follow as soon as it become available.
Having the document online and in the public domain is a good thing because it is user accessible.
The design log will include ideas, annotations, doodles, inspirations,thoughts and relfections both for and about the idea and progress it is therefore a sort of diary of progress to record my progress.
Whilst my Sketchbook is a little more serious it will house mainly designs, drawings, iterations and even plans as well as a few doodles and annotations. The sketch book is used to house the design progress from pen and paper to Maya, model and animation.
Thursday, 17 March 2011
I intend to use HDRI lighting and 3D particles within my animation both for the challenge and for the recognition to which I used them.
Research has begun into my chosen subject of animation and this research document will include topics such as key frames, procedural animation, HDRI lighting and even hyper shading.
I have to do my research first of all because this will give me a strong spring board into my chosen project for the final year of college.
This research document will talk about new topics such as procedural animation which is you telling the computer how things are animated rather than you doing the animation for the computer via methods such as key frames.
Tuesday, 15 March 2011
Initially I had to create my own project brief and have it approved so what I was doing is correct, appropiate and that it can be done.
In the end I settled upon an 3D battle of spaceships. This means that I will end up designing the spaceships, modelling them and animating them as well as other things such as applying the dogfight effects with 2D and 3D particles, HDRI image & lighting as well as other things such as iteration design of the two different spaceships taking inspiration from existing spaceships but attempting to avoid existing designs from IPs such as Star Wars, Star Trek and even other games.
In the beginning I will jot my ideas down and try to extend from there to show development and change throughout the entire project, this includes brainstorms, iterations and even references.